Dark Alley

This is a lighting and shading exercise. I grabbed the "Victorian Street" from the Unreal Engine Market place. I then heavily modified the assets to make it look more sinister. I made the lighting and materials for it. I was inspired by BloodBorne (videogame).

There is NO color in any of the textures. All color is from lighting. I lowered the saturation of all textures to 0. My next iteration will likely be something darker and more sinister.

Dark Alley