Kung Fu Panda II

I worked on Kung Fu Panda II as a Sr. Surfacing artists. I did a lot of the environments. DreamWorks manages very stylized textures and shapes for textures, and even shaders. I also worked on growing and styling the grass to meet what the art director wanted for each shot. I would have to look at KFP I, and check the style of the movie in order to recreate assets that somehow where destroyed and I had to recreate such as the interior palace. I worked on many shaders such as snow, water, grass, wood, metal, gold, diamonds and many others that were later on shared with the team so all shots matched in visual style

KFP II, Dreamworks
Role: LookDev

KFP II, Dreamworks
Role: LookDev

KFP II, Dreamworks
Role: LookDev

KFP II, Dreamworks
Role: LookDev

KFP II, Dreamworks
Role: LookDev

KFP II, Dreamworks
Role: LookDev

KFP II, Dreamworks
Role: LookDev

KFP II, Dreamworks
Role: LookDev

KFP Holiday Special, Dreamworks
Role: LookDev

KFP Holiday Special, Dreamworks
Role: LookDev

KFP Holiday Special, Dreamworks
Role: LookDev

KFP Holiday Special, Dreamworks
Role: LookDev

KFP II, Dreamworks
Role: LookDev

KFP II, Dreamworks
Role: LookDev

KFP Holiday Special, Dreamworks
Role: LookDev

KFP Holiday Special, Dreamworks
Role: LookDev

KFP II, Dreamworks
Role: LookDev

KFP II, Dreamworks
Role: LookDev

KFP Holiday Special, Dreamworks
Role: LookDev

KFP Holiday Special, Dreamworks
Role: LookDev

KFP Holiday Special, Dreamworks
Role: LookDev

KFP Holiday Special, Dreamworks
Role: LookDev